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- Optimized C++ implementation of Priority-Based Search (PBS) by Jiaoyang Li, see the accompanying publication (although less efficient code was used for the experiments in that paper)
- C++ implementation of CBSH2-RTC (the successor of CBSH2), a version of CBS with heuristics and a variety of symmetry-breaking techniques, by Jiaoyang Li, see the accompanying publication
- C++ implementation of Rolling-Horizon Collision Resolution (RHCR) by Jiaoyang Li, see the accompanying publication
- C++ implementation of Explicit Estimation Conflict-Based Search (EECBS) by Jiaoyang Li, see the accompanying publication
- C++ implementation of MAPF with Large Neighborhood Search by Jiaoyang Li, see the accompanying publications for MAPF-LNS and MAPF-LNS2
- C++ implementation of SMART, a testbed for evaluating MAPF with thousands of agents in physics-engine-based simulators, by Jingtian Yan, see the accompanying publication
- C++/Python implementation of LT-CBS for CBS-based lazy train path finding by Zhe (Mke) Chen
- C++ implementation of (E)CBS by Wolfgang Hoenig
- C++ implementation of many SAT-based MAPF solvers by Pavel Surynek
- C++ implementation of SMT-based MAPF solvers by Pavel Surynek
- Tool for visualizing MAPF plans by Petr Koupý
- C++ implementation of Branch-Cut-and-Price (BCP) by Edward Lam
- C++ implementation of prioritized path finding with continuous time for agents of different sizes and speeds (AA-SIPP(m)) by Anton Andreychuk and Konstantin Yakovlev
- C++ implementation of CBS with continuous time (Continuous-CBS) by Anton Andreychuk and Konstantin Yakovlev
- C++ implementation of Iterative Deepening CBS (IDCBS) by Eli Boyarski
- C++ implementation of Extended Increasing Cost Tree Search (Extended ICTS) for non-unit cost domains by Thayne Walker
- C# implementation of Enhanced Partial Expansion A* (EPEA*), Increasing Cost Tree Search (ICTS), and some other MAPF algorithms by Eli Boyarski
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